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ONE GOAL DOG FIGHT
CROSS FIRE
RUN & GUN
RUN, PASS & GUN
CHASER |
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ONE GOAL DOG
FIGHT |
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- Split players into 2 even teams ...
give each team a name.
- Each team lines up to the side of a
goal post.
- All the balls are in the net
- Keeper in goal. (coach plays goalie
for younger players)
- To start the game, the coach throws
the ball just past the top of the penalty box.
- When the coach throws the ball onto
the field, the first player in line from each team runs out to the
ball and they begin to play 1 vs 1 to goal.
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- First player to the ball gains
possession of the ball, turns with the ball, attacks the
defender and tries to score.
- Second player to the ball defends and
attempts to steal the ball.
- If the defender steals the ball, he/she
becomes the attacker and tries to score while
the former attacker defends.
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2.COACHING
POINTS: |
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- Get to loose ball quickly
Attacking players ...
- Gain possession of the ball, quickly
turn and attack the defender at speed
- Make one quick move to get by the
defender and shoot
Defending players ...
- Try and not let the attacker turn
with the ball and try to steal the ball when the attacker
has his/her back to the goal.
- If the attacker is able to turn with
ball, channel the attacker to the outside, away from
the goal so the attacker has a bad angle when he/she shoots.
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3.COMPETITION,
VARIATIONS & RESTRICTIONS: |
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- Play games to 5 ... losing team does 5
jumping jacks
- After several games have been played,
the coach shouts out 4 names (2 from each team)
before throwing the ball and the players play 2 vs 2.
- Shout out 6 names (3 from each team)
and play 3 vs 3.
- Last team to touch the ball before it
goes into the net gets credit for the goal
- Play 2 touch.
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CROSS
FIRE |
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- Players are divided into 2 even
teams and 4 groups.
- Place a group by each of the goal
posts and a group by each cone.
- The players by the goal posts have
the balls.
- Goalie in goal.
- Play begins by one of the players
passing the ball diagonally to his/her teammate who must shoot the
ball first time on goal.
- Immediately after a player has shot
the ball, an opposing player passes the ball diagonally to his/her
teammate for a first time shot.
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- Play should be continuous and shots
should be frequent.
- Scoring system...+1 point for a shot on
goal, +2 for a goal and -1 for a shot high or wide of the goal.
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2.
COACHING POINTS: |
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- Players passing the ball should make
good, firm passes to his/her teammates.
- Players should be shooting the ball
from around the top of the penalty area
... move coned lines forward or back depending on the age and ability
of the players.
- Keep passes and players moving ... one
after another.
- Players should keep head down, and use
proper shooting techniques and concentrate
when striking the ball.
- 3 shots for each player then rotate
shooters and passers.
- First team to score 15 points wins the
game ... losing team does 5 jumping jacks.
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3. COMPETITION,
VARIATIONS & RESTRICTIONS: |
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- Left foot shots only
- Left foot passes only
- Serve passes in the air for first time
shots or for a touch and a shot
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RUN & GUN |
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- Split players into 2 even teams ...
give each team a name.
- Set up 2 small, coned goals and 1
cone 10-12 yards away from the goal.
- Line up teams next to a goal, each
player with a ball.
- When the coach blows the whistle,
the first player from each line dribbles to and around the cone
and then dribbles back toward his/her goal and shoots the ball
into the goal.
- The first player to shoot the ball
into the net gets a point for his/her team.
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- Play until one of the players scores a goal
so if both players miss the net, they chase down their ball and try to
kick the ball into their net first. (Players should not give up until
a goal is scored.)
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2.
COACHING POINTS: |
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- Players should dribble at speed ...
keeping close control of the ball.
- Players should take long shots to kick
the ball into their net first.
- Coaches must keep the lines moving so
after a player has scored, blow the whistle to start the next 2
players.
- If there are a lot of players, split
them into 3 groups.
- Encourage cheering for teammates.
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3. COMPETITION,
VARIATIONS & RESTRICTIONS: |
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- Play games to 7, losing team does 5
jumping jacks.
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RUN, PASS &
GUN |
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- Split players into 2 even teams ...
give each team a name.
- Set up 2 small, coned goals and 1
cone 10-12 yards away from the goal.
- Set up a line of cones 5-10 yards
to the side of each goal (the older the players, the further the
distance)
- Line up teams next to a goal, each
player with a ball and each team positions a player outside the
line of cones.
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- When the coach blows the whistle, the
first player from each line dribbles to and around their cone and then
passes the ball to his/her teammate who then returns the pass to
his/her teammate for a shot on goal.
- The first player to shoot the ball into
the net gets a point for his/her team.
- Play until one of the players scores a
goal, so if both players miss the net, they chase down their ball and
try to kick the ball into the net first. (Players should not give up
until a goal is scored.)
- Weak passes from the dribbling player
must be dribbled by his/her sideline teammate behind the line of cones
and then passed to his/her teammate for an easy shot on goal. (Passes
must be made behind the line of cones to penalize weak passes from the
dribbling player).
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2.
COACHING POINTS: |
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- Players should dribble at speed toward
the cone keeping close control of the ball.
- Return pass should be targeted in front
of oncoming teammates for an easy shot on goal.
- Oncoming players should quickly shoot
after receiving the return pass.
- Coaches must keep the lines moving so
after a players has scored, blow the whistle to start the next 2
players.
- If there are a lot of players, split
them into 3 groups.
- Encourage cheering for teammates.
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3. COMPETITION,
VARIATIONS & RESTRICTIONS: |
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- Play games to 7, losing team does 5
jumping jacks.
- Move the line of cones further away
from the goal as the players become better passers.
- Restrict the side players to one touch
soccer.
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CHASER
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- Group players in pairs next to a cone
which is placed approximately 20 - 25 yards from goal.
- Pairs are positioned as shown in
animation to the right.
- The first player in line has a soccer
ball at his/her feet.
- The second player in line is
approximately one yard behind his/her partner.
- All players face the goal.
- The player with the ball at his/her
feet starts out as an attacker. (red player)
- The blue players start the competition
out as the chasing defender.
- Each 2 player's group is assigned a
number.
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- To start the competition, the coach shouts out a group number and
once a group's number is shouted, the 2 players in the group become
active ... the red player (attacker) immediately begins dribbling the
ball towards the goal and attempts to get a shot on goal. The blue
player (defender) attempts to steal the ball or block the shot of the
attacker.
- If the defender steals the ball from the attacker, the defender
becomes the attacker and attempts to shoot on goal. The player that
lost the ball then becomes the defender.
- After a player has gotten a shot on goal, the coach shouts another
group number. Keep players moving/active ... one group after another.
- After a group has gone, players must walk around the field of play
to get back to their designated starting point/cone.
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2.
COACHING POINTS |
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- Attack the goal at speed and get off a
quick shot.
- Dribble in the oncoming path of the
defender ... using your body as a shield to deny the defender access
to the ball.
- NO SLIDE TACKLES
FROM BEHIND!
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2.
VARIATIONS
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- Change the pairs starting points from 20 -
25 yards to a longer distances.
- Lengthen the one yard starting distance
between the attacker and defender.
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