HATBORO-HORSHAM
S
OCCER CLUB

P.O. Box 578 Hatboro, PA 19040     Member EPYSA / ICSL

           

 

ONE GOAL DOG FIGHT
CROSS FIRE
RUN & GUN
RUN, PASS & GUN
CHASER

 

ONE GOAL DOG FIGHT
 
  • Split players into 2 even teams ... give each team a name.
  • Each team lines up to the side of a goal post.
  • All the balls are in the net
  • Keeper in goal. (coach plays goalie for younger players)
  • To start the game, the coach throws the ball just past the top of the penalty box.
  • When the coach throws the ball onto the field, the first player in line from each team runs out to the ball and they begin to play 1 vs 1 to goal.
One Goal Dog Fight
 
  • First player to the ball gains possession of the ball, turns with the ball, attacks the
    defender and tries to score.
  • Second player to the ball defends and attempts to steal the ball.
  • If the defender steals the ball, he/she becomes the attacker and tries to score while
    the former attacker defends.
  2.COACHING POINTS:
 
  • Get to loose ball quickly
    Attacking players ...
    • Gain possession of the ball, quickly turn and attack the defender at speed
    • Make one quick move to get by the defender and shoot

    Defending players ...

    • Try and not let the attacker turn with the ball and try to steal the ball when the attacker
      has his/her back to the goal.
    • If the attacker is able to turn with ball, channel the attacker to the outside, away from
      the goal so the attacker has a bad angle when he/she shoots.
  3.COMPETITION, VARIATIONS & RESTRICTIONS:
 
  • Play games to 5 ... losing team does 5 jumping jacks
  • After several games have been played, the coach shouts out 4 names (2 from each team)
    before throwing the ball and the players play 2 vs 2.
  • Shout out 6 names (3 from each team) and play 3 vs 3.
  • Last team to touch the ball before it goes into the net gets credit for the goal
  • Play 2 touch.

 

CROSS FIRE
 
  • Players are divided into 2 even teams and 4 groups.
  • Place a group by each of the goal posts and a group by each cone.
  • The players by the goal posts have the balls.
  • Goalie in goal.
  • Play begins by one of the players passing the ball diagonally to his/her teammate who must shoot the ball first time on goal.
  • Immediately after a player has shot the ball, an opposing player passes the ball diagonally to his/her teammate for a first time shot.
Cross Fire
 
  • Play should be continuous and shots should be frequent.
  • Scoring system...+1 point for a shot on goal, +2 for a goal and -1 for a shot high or wide of the goal.
  2. COACHING POINTS:
 
  • Players passing the ball should make good, firm passes to his/her teammates.
  • Players should be shooting the ball from around the top of the penalty area
    ... move coned lines forward or back depending on the age and ability of the players.
  • Keep passes and players moving ... one after another.
  • Players should keep head down, and use proper shooting techniques and concentrate
    when striking the ball.
  • 3 shots for each player then rotate shooters and passers.
  • First team to score 15 points wins the game ... losing team does 5 jumping jacks.
  3. COMPETITION, VARIATIONS & RESTRICTIONS:
 
  • Left foot shots only
  • Left foot passes only
  • Serve passes in the air for first time shots or for a touch and a shot

 

RUN & GUN
 
  • Split players into 2 even teams ... give each team a name.
  • Set up 2 small, coned goals and 1 cone 10-12 yards away from the goal.
  • Line up teams next to a goal, each player with a ball.
  • When the coach blows the whistle, the first player from each line dribbles to and around the cone and then dribbles back toward his/her goal and shoots the ball into the goal.
  • The first player to shoot the ball into the net gets a point for his/her team.
Run Gun
 
  • Play until one of the players scores a goal so if both players miss the net, they chase down their ball and try to kick the ball into their net first. (Players should not give up until a goal is scored.)
  2. COACHING POINTS:
 
  • Players should dribble at speed ... keeping close control of the ball.
  • Players should take long shots to kick the ball into their net first.
  • Coaches must keep the lines moving so after a player has scored, blow the whistle to start the next 2 players.
  • If there are a lot of players, split them into 3 groups.
  • Encourage cheering for teammates.
  3. COMPETITION, VARIATIONS & RESTRICTIONS:
 
  • Play games to 7, losing team does 5 jumping jacks.

 

RUN, PASS & GUN
 
  • Split players into 2 even teams ... give each team a name.
  • Set up 2 small, coned goals and 1 cone 10-12 yards away from the goal.
  • Set up a line of cones 5-10 yards to the side of each goal (the older the players, the further the distance)
  • Line up teams next to a goal, each player with a ball and each team positions a player outside the line of cones.
Run, Pass & Gun
 
  • When the coach blows the whistle, the first player from each line dribbles to and around their cone and then passes the ball to his/her teammate who then returns the pass to his/her teammate for a shot on goal.
  • The first player to shoot the ball into the net gets a point for his/her team.
  • Play until one of the players scores a goal, so if both players miss the net, they chase down their ball and try to kick the ball into the net first. (Players should not give up until a goal is scored.)
  • Weak passes from the dribbling player must be dribbled by his/her sideline teammate behind the line of cones and then passed to his/her teammate for an easy shot on goal. (Passes must be made behind the line of cones to penalize weak passes from the dribbling player).
  2. COACHING POINTS:
 
  • Players should dribble at speed toward the cone keeping close control of the ball.
  • Return pass should be targeted in front of oncoming teammates for an easy shot on goal.
  • Oncoming players should quickly shoot after receiving the return pass.
  • Coaches must keep the lines moving so after a players has scored, blow the whistle to start the next 2 players.
  • If there are a lot of players, split them into 3 groups.
  • Encourage cheering for teammates.
  3. COMPETITION, VARIATIONS & RESTRICTIONS:
 
  • Play games to 7, losing team does 5 jumping jacks.
  • Move the line of cones further away from the goal as the players become better passers.
  • Restrict the side players to one touch soccer.

 

CHASER
 
  • Group players in pairs next to a cone which is placed approximately 20 - 25 yards from goal.
     
  • Pairs are positioned as shown in animation to the right.
  • The first player in line has a soccer ball at his/her feet.
  • The second player in line is approximately one yard behind his/her partner.
  • All players face the goal.
  • The player with the ball at his/her feet starts out as an attacker. (red player)
  • The blue players start the competition out as the chasing defender.
  • Each 2 player's group is assigned a number.
Soccer Drill: Chaser
 
  • To start the competition, the coach shouts out a group number and once a group's number is shouted, the 2 players in the group become active ... the red player (attacker) immediately begins dribbling the ball towards the goal and attempts to get a shot on goal. The blue player (defender) attempts to steal the ball or block the shot of the attacker.
  • If the defender steals the ball from the attacker, the defender becomes the attacker and attempts to shoot on goal. The player that lost the ball then becomes the defender.
  • After a player has gotten a shot on goal, the coach shouts another group number. Keep players moving/active ... one group after another.
  • After a group has gone, players must walk around the field of play to get back to their designated starting point/cone.
  2. COACHING POINTS
 
  • Attack the goal at speed and get off a quick shot.
  • Dribble in the oncoming path of the defender ... using your body as a shield to deny the defender access to the ball.
  • NO SLIDE TACKLES FROM BEHIND!
  2. VARIATIONS
 
  • Change the pairs starting points from 20 - 25 yards to a longer distances.
  • Lengthen the one yard starting distance between the attacker and defender.

 


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Last updated: 01/31/07
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