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CLEAN SLATE
5 PASS GAME
TEAM TWO TOUCH
TRIANGLE GAME
FAST FEET
MONKEY in the MIDDLE
4 GOAL GAME |
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CLEAN SLATE |
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- Split players into 2 even teams ...
give each team a name.
- Mark a grid 15 yards x 15 yards
with a 3 yard no man's land marked in the middle of the grid
- Each player should have a ball
before the game begins
- On the coach's whistle, the players
on each team begin kicking the balls on its side of the grid
through the neutral zone and into the grid of the opposing team.
(Coach keeps neutral zone free of balls)
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- Play games lasting 2 - 3 minutes
- When the designated time is up,
whichever team has fewer balls in its grid wins the game
... losing team does 5 jumping jacks.
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2.
COACHING POINTS: |
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- Quickly track down loose balls
- Kick balls targeting the open spaces,
forcing the opposition to work hard in returning balls.
- Reinforce proper kicking/passing
techniques
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3. COMPETITION,
VARIATIONS & RESTRICTIONS: |
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- Use more balls.
- Must use 2 touches or must leave the
ball for a teammate to kick.
- Inside of the foot passing only
- Instep drive kicks only
- Kicking with left foot only
- For more advanced players, increase the
size of the neutral zone.
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5 PASS GAME |
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- Split players into 2 even teams
(play 4 vs 4 up to 7 vs 7)
- Mark a large grid with cones
(approximately 40 yards x 30 yards)
- A neutral player is placed at each
end of the field.
- To score a goal, a team must make 5
or more consecutive passes to teammates and then must make the 6th
pass to one of the neutral players without the ball being touched
by the opposition.
- After 5 consecutive passes are
completed, the players from that team may pass to either neutral
player to score, no need to alternate between neutral players.
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- A player (team) does not get credit for
a pass if the ball is passed back to the player
from which it came. (But they still keep possession and play
continues)
- Any time a team is dispossessed of the
ball before completing 5 passes, the opposition
starts at pass #1.
- Once the neutral player receives the
pass that counts as the goal he/she must pass
the ball first time (one touch pass) to the same team that scored the
goal and that
team begins play again at pass #1.
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2. COACHING
POINTS: |
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3. COMPETITION,
VARIATIONS & RESTRICTIONS: |
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- Play games to 5 and losing team does 5
jumping jacks
- Restrict players in the grid to 2
touches ... if a player touches the ball 3 times
they lose possession of the ball.
- Restrict players to 1 touch soccer.
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TEAM TWO TOUCH |
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- Divide players into pairs ...
standing approx.
10-15 yards apart.
- One ball per pair
- Place cones 2 steps apart
- The coach blows the whistle & each
team plays 2 touch passing between the cones.
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2. COACHING
POINTS: |
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- Players receiving the ball should
get in the path of the ball before it arrives.
- The players first touch should help
position the ball so he/she can make a good pass back to his/her
partner with the second touch.
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- The trap sets up the pass so the player
should not stop the ball dead beneath their body but push the ball
slightly to one side or the other.
- Trapping to one side creates time and
space between the player and the oncoming defender.
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3. COMPETITION,
VARIATIONS & RESTRICTIONS:
After the players play & understand the game for
a few minutes, introduce: |
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- On the coaches whistle, players begin
the 2 touch passing game ... The last team that is able to keep the
ball moving between the cones (with 2 touches) wins the game.
- Restrict games allowing all traps &
passes to be with the left foot only, right foot only, instep only,
trap with the left & pass with the right only, etc.
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TRIANGLE GAME |
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- 3 cones set up approximately 2
yards apart and in the shape of a triangle.
- 1 ball between 2 evenly skilled
players
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2. COACHING
POINTS: |
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- A player starts the game by passing
the ball through a channel created by the cones.
- The opposing player uses one touch
to trap the ball into space and pass the ball through one of the
other channels (a channel the ball did not come through)
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- Players are restricted to 2 touches
maximum (one touch to trap the ball into space
and the other touch to pass the ball through a different channel).
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3. COMPETITION,
VARIATIONS & RESTRICTIONS: |
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- After the players get the idea of the
drill, begin a competition between 2 players.
- The first player that does not return a
pass through a different channel or uses more
than 2 touches loses a point to his/her opponent.
- Change restrictions ... trap with
outside of foot only, pass with left foot only, etc.
- Play games to 5, losing player does 5
jumping jacks.
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FAST FEET |
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- 4 players per group
- Group the better skilled players
together.
- For ages 8-9, the red, blue and
green players should stand about 5-7 yards from the purple player
and about 2 yards from each other.
- For ages 10 and higher, the red,
blue and green players should stand about 10 yards from the purple
player and 2 yards from each other.
- The purple player receives a pass
from a player with a ball. The purple player then passes the ball
to the player that does not have a ball.
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- Immediately after the purple player has
passed the ball to the player without a ball, the remaining player
passes the ball to the purple player who then passes the ball to the
player without a ball.
- Play should be fast and continuous
- For ages 6-9, the yellow player should
play 2 touch soccer (trap/stop the ball then pass).
- For ages 10 and up, the purple player
should play 1 touch soccer.
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2.
COACHING POINTS: |
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- It's very important that as soon as the
purple player has passed the ball to a player without a ball, that
another ball is immediately passed to the purple player.
- All players, especially the purple
player, are on their toes.
- Rotate players after 15-25 good passes.
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3. COMPETITION,
VARIATIONS & RESTRICTIONS: |
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Have the purple player stand very close (2-3
yards) from the red, blue and green players so it forces quick passes,
players to be on their toes and the purple player to keep his/her head
up to see which player does not have a ball and should be targeted for
a pass.
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MONKEY in
the MIDDLE |
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- 8 vs 1 Keep away.
- Mark off a circle with cones that
measures approximately 10 yards in diameter.
- Eight players should spread around
the circle standing just inside the cones.
- One player stands in the middle of
the circle.
- Players on the outside play "keep
away" from the player in the middle.
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- The players that
spread around the circle must: (also, be sure to read
Variations and Restrictions below)
- make one touch passes to players
inside the coned area but must not pass to their neighbor (the
players on either side of the player passing the ball) and must not
pass the ball back to the player from where it came.
- play and receive passes within the
designated area.
- If a player
spread around the circle ...
- makes a bad pass to a player or ...
- passes the ball outside the circle or
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- gets his/her pass intercepted by the
player in the middle or ...
- makes a pass to his/her neighbor or
makes a return pass from where the ball came ...
- THEN
that player goes in the middle and the middle player takes the
vacated position and play begins again.
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2. COMPETITION,
VARIATIONS & RESTRICTIONS: |
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- If the game is to easy for the players
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- have fewer players on the outside (7 vs 1 or 6 vs 1) or ...
- make the size of the circle smaller or ...
- each player is only allowed to pass to certain players or any
or all of the above.
- If the game is too difficult for the
players ...
- add players to the outside (9 vs 1 or 10 vs 1) or ...
- make the size of the circle larger or ...
- remove passing restrictions or any or all of the above.
- Keep track of the highest number of consecutive passes before
the ball is intercepted or a bad pass is made.
- Keep track of the number of "tickets" a player receives. A
player receives a "ticket" each time he/she has to go in the middle.
At the end of the drill, the player with the most "tickets" has to do
5 push ups or some consequence.
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4 GOAL GAME |
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- Split players into 2 even teams
(play 5 vs 5, 6 vs 6 or 7 vs
7)
- Mark off approximately 40 yards x
40 yard grid)
- Make goals 3 yards wide (use cones
or corner flags).
- Place a goal near each corner of
the gird (as shown in the animation)
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2. COACHING
POINTS: |
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- Players play a scrimmage but each
team shoots/attacks 2 goals and defends 2 goals.
- Players should attack the open
goal.
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- If one of the goals a players is
attacking is defended by numerous defenders, the attacking player
should switch the field of play by making a long pass to a teammate
near the other goal and that player should attack the less defended
goal.
- It is important that attacking players
provide field width and passing options to their teammates and DO
NOT clog up one goal area.
- By spreading out, the attacking players
create space and passing points for their teammates.
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3. COMPETITION,
VARIATIONS & RESTRICTIONS: |
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- Make uneven teams ( 6 vs 8, 7 vs 5,
etc.). This ensures one team always has a numerical advantage so there
should always be a player open to receive a pass and attack.
- A team must complete 5 passes before
shooting on goal.
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