HATBORO-HORSHAM
S
OCCER CLUB

P.O. Box 578 Hatboro, PA 19040     Member EPYSA / ICSL

           

 

CLEAN SLATE
5 PASS GAME
TEAM TWO TOUCH
TRIANGLE GAME
FAST FEET
MONKEY in the MIDDLE
4 GOAL GAME

CLEAN SLATE
 
  • Split players into 2 even teams ... give each team a name.
  • Mark a grid 15 yards x 15 yards with a 3 yard no man's land marked in the middle of the grid
  • Each player should have a ball before the game begins
  • On the coach's whistle, the players on each team begin kicking the balls on its side of the grid through the neutral zone and into the grid of the opposing team. (Coach keeps neutral zone free of balls)
Clean Slate
 
  • Play games lasting 2 - 3 minutes
  • When the designated time is up, whichever team has fewer balls in its grid wins the game
    ... losing team does 5 jumping jacks.
  2. COACHING POINTS:
 
  • Quickly track down loose balls
  • Kick balls targeting the open spaces, forcing the opposition to work hard in returning balls.
  • Reinforce proper kicking/passing techniques
  3. COMPETITION, VARIATIONS & RESTRICTIONS:
 
  • Use more balls.
  • Must use 2 touches or must leave the ball for a teammate to kick.
  • Inside of the foot passing only
  • Instep drive kicks only
  • Kicking with left foot only
  • For more advanced players, increase the size of the neutral zone.

 

5 PASS GAME
 
  • Split players into 2 even teams (play 4 vs 4 up to 7 vs 7)
  • Mark a large grid with cones (approximately 40 yards x 30 yards)
  • A neutral player is placed at each end of the field.
  • To score a goal, a team must make 5 or more consecutive passes to teammates and then must make the 6th pass to one of the neutral players without the ball being touched by the opposition.
  • After 5 consecutive passes are completed, the players from that team may pass to either neutral player to score, no need to alternate between neutral players.
5 Pass Game
 
  • A player (team) does not get credit for a pass if the ball is passed back to the player
    from which it came. (But they still keep possession and play continues)
  • Any time a team is dispossessed of the ball before completing 5 passes, the opposition
    starts at pass #1.
  • Once the neutral player receives the pass that counts as the goal he/she must pass
    the ball first time (one touch pass) to the same team that scored the goal and that
    team begins play again at pass #1.
  2. COACHING POINTS:
 
  • Players keep their heads up, know where your teammates are and pass to the open player.
  • Play quickly
  • Teammates must support the player receiving the pass
    • A minimum of 2 players give close support options
    • A minimum of 1 player gives long support

    Thus spreading the defenders and opening the field

  • Players make runs to open space to receive passes
  • Make quick (change of speed) runs to get open to receive a pass.
    (Don't be a Johnny Jogger) who always jogs the same speed and is easy to defend.
  3. COMPETITION, VARIATIONS & RESTRICTIONS:
 
  • Play games to 5 and losing team does 5 jumping jacks
  • Restrict players in the grid to 2 touches ... if a player touches the ball 3 times
    they lose possession of the ball.
  • Restrict players to 1 touch soccer.

 

TEAM TWO TOUCH
 
  • Divide players into pairs ... standing approx.
    10-15 yards apart.
  • One ball per pair
  • Place cones 2 steps apart
  • The coach blows the whistle & each team plays 2 touch passing between the cones.
  2. COACHING POINTS:
 
  • Players receiving the ball should get in the path of the ball before it arrives.
  • The players first touch should help position the ball so he/she can make a good pass back to his/her partner with the second touch.
Two Touch Game
 
  • The trap sets up the pass so the player should not stop the ball dead beneath their body but push the ball slightly to one side or the other.
  • Trapping to one side creates time and space between the player and the oncoming defender.
  3. COMPETITION, VARIATIONS & RESTRICTIONS:
After the players play & understand the game for a few minutes, introduce:
 
  • On the coaches whistle, players begin the 2 touch passing game ... The last team that is able to keep the ball moving between the cones (with 2 touches) wins the game.
  • Restrict games allowing all traps & passes to be with the left foot only, right foot only, instep only, trap with the left & pass with the right only, etc.

 

TRIANGLE GAME
 
  • 3 cones set up approximately 2 yards apart and in the shape of a triangle.
  • 1 ball between 2 evenly skilled players
  2. COACHING POINTS:
 
  • A player starts the game by passing the ball through a channel created by the cones.
  • The opposing player uses one touch to trap the ball into space and pass the ball through one of the other channels (a channel the ball did not come through)
Triangel Game
 
  • Players are restricted to 2 touches maximum (one touch to trap the ball into space
    and the other touch to pass the ball through a different channel).
  3. COMPETITION, VARIATIONS & RESTRICTIONS:
 
  • After the players get the idea of the drill, begin a competition between 2 players.
  • The first player that does not return a pass through a different channel or uses more
    than 2 touches loses a point to his/her opponent.
  • Change restrictions ... trap with outside of foot only, pass with left foot only, etc.
  • Play games to 5, losing player does 5 jumping jacks.

 

FAST FEET
 
  • 4 players per group
  • Group the better skilled players together.
  • For ages 8-9, the red, blue and green players should stand about 5-7 yards from the purple player and about 2 yards from each other.
  • For ages 10 and higher, the red, blue and green players should stand about 10 yards from the purple player and 2 yards from each other.
  • The purple player receives a pass from a player with a ball. The purple player then passes the ball to the player that does not have a ball.
Fast Feet
 
  • Immediately after the purple player has passed the ball to the player without a ball, the remaining player passes the ball to the purple player who then passes the ball to the player without a ball.
  • Play should be fast and continuous
  • For ages 6-9, the yellow player should play 2 touch soccer (trap/stop the ball then pass).
  • For ages 10 and up, the purple player should play 1 touch soccer.
  2. COACHING POINTS:
 
  • It's very important that as soon as the purple player has passed the ball to a player without a ball, that another ball is immediately passed to the purple player.
  • All players, especially the purple player, are on their toes.
  • Rotate players after 15-25 good passes.
  3. COMPETITION, VARIATIONS & RESTRICTIONS:
 
  • Have the purple player stand very close (2-3 yards) from the red, blue and green players so it forces quick passes, players to be on their toes and the purple player to keep his/her head up to see which player does not have a ball and should be targeted for a pass.

 

MONKEY in the MIDDLE
 
  • 8 vs 1 Keep away.

     
  • Mark off a circle with cones that measures approximately 10 yards in diameter.

     
  • Eight players should spread around the circle standing just inside the cones.

     
  • One player stands in the middle of the circle.

     
  • Players on the outside play "keep away" from the player in the middle.
Passing Game
 
 
  • The players that spread around the circle must: (also, be sure to read Variations and Restrictions below)
    • make one touch passes to players inside the coned area but must not pass to their neighbor (the players on either side of the player passing the ball) and must not pass the ball back to the player from where it came.
    • play and receive passes within the designated area.
  • If a player spread around the circle ...
    • makes a bad pass to a player or ...
    • passes the ball outside the circle or ...
    • gets his/her pass intercepted by the player in the middle or ...
    • makes a pass to his/her neighbor or makes a return pass from where the ball came ...
    • THEN that player goes in the middle and the middle player takes the vacated position and play begins again.
  2. COMPETITION, VARIATIONS & RESTRICTIONS:
 
  • If the game is to easy for the players ...
    • have fewer players on the outside (7 vs 1 or 6 vs 1) or ...
    • make the size of the circle smaller or ...
    • each player is only allowed to pass to certain players or any or all of the above.
  • If the game is too difficult for the players ...
    • add players to the outside (9 vs 1 or 10 vs 1) or ...
    • make the size of the circle larger or ...
    • remove passing restrictions or any or all of the above.
  • Keep track of the highest number of consecutive passes before the ball is intercepted or a bad pass is made.
  • Keep track of the number of "tickets" a player receives. A player receives a "ticket" each time he/she has to go in the middle. At the end of the drill, the player with the most "tickets" has to do 5 push ups or some consequence.

 

4 GOAL GAME
 
  • Split players into 2 even teams (play 5 vs 5, 6 vs 6 or 7 vs 7)
  • Mark off approximately 40 yards x 40 yard grid)
  • Make goals 3 yards wide (use cones or corner flags).
  • Place a goal near each corner of the gird (as shown in the animation)
  2. COACHING POINTS:
 
  • Players play a scrimmage but each team shoots/attacks 2 goals and defends 2 goals.
  • Players should attack the open goal.
4 Goal Game
 
  • If one of the goals a players is attacking is defended by numerous defenders, the attacking player should switch the field of play by making a long pass to a teammate near the other goal and that player should attack the less defended goal.
  • It is important that attacking players provide field width and passing options to their teammates and DO NOT clog up one goal area.
  • By spreading out, the attacking players create space and passing points for their teammates.
  3. COMPETITION, VARIATIONS & RESTRICTIONS:
 
  • Make uneven teams ( 6 vs 8, 7 vs 5, etc.). This ensures one team always has a numerical advantage so there should always be a player open to receive a pass and attack.
  • A team must complete 5 passes before shooting on goal.

 


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Last updated: 01/31/07
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